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Video game
Concept (story / gameplay / art direction)
Development (modeling / programing / graphic user interface / game art / sound design)
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screenshots
The Dark Gloriole is first-person video game designed on the fantastic Torque Game Engine. It was nominated for the British Interactive Media Association Awards.
Synopsis:
Three researchers spearheading a pirate expedition for the legendary intergalactic treasure ship "The Dark Gloriole" make a pivotal breakthrough when the locate a small planet on the fringe of the galaxy.
The gateway to the mythical ship seemed finally in reach when things go horribly wrong and all but two of the entire preliminary recon-mission team is killed.
You hold the fate of the survivors as you must try to stay alive and locate the missing scientists to make sense of their discoveries in order to open the gateway called the "Penumbra" leading to the greatest treasure in the galaxy - The Dark Gloriole itself.
Production
Modelling were done using QuArK and Milkshape3D. Since I was working on a student budget all the software had to be free beta software, or next to free. The reality of this was a nightmare at times but it saved you money to spend on coffee... liters and liters of it!
The project took just over size months to complete from conception to testing. During the making of this game I read a lot on mythology, and Steven Poole's "Trigger Happy", which is an excellent book on videogames.