Repse Energy - Corporate Website

Website

Identity and website design

launch  |   screenshots

Repse Energy Ltd. has been in the energy business for over 30 years. As their business expands internationally, they asked me to develop a site to communicate their services and operations to their partners and clients. They wanted a design that was clean, effective, and efficient.

Wimbomedia

Application

Ajax
User interface
Webcrawler
Content managment system

launch  |   screenshots

Wimbomedia is an application that allows users to listen to and manage audio on the Internet with the ease and feel of a desktop media player.

Wimbomedia allows users to:

  • Listen to free audio on the Internet
  • View corresponding artist info, lyrics, and video
  • Create, manage, and organize playlists
  • Save and share playlist and tracks

Using Ajax and Flash, the interface enables users to create, manage and share playlists and audio from all over the web while they listen to uninterrupted. Whether at work or at home, they always access to their favourite tracks online.

A webspider crawls servers for podcasts, radio shows, speeches and music; and indexes their location on a database. The crawler reads MP3 files for ID3 tags to retrieve track data and cross-reference it with lyrics, video, and artist information from web services like Last.fm, Musicbrainz, LyricsWiki and Youtube.

The Dark Gloriole: Penumbra

Video game

Concept (story / gameplay / art direction)
Development (modeling / programing / graphic user interface / game art / sound design)

screenshots

The Dark Gloriole is first-person video game designed on the fantastic Torque Game Engine. It was nominated for the British Interactive Media Association Awards.

Synopsis:
Three researchers spearheading a pirate expedition for the legendary intergalactic treasure ship "The Dark Gloriole" make a pivotal breakthrough when the locate a small planet on the fringe of the galaxy.

The gateway to the mythical ship seemed finally in reach when things go horribly wrong and all but two of the entire preliminary recon-mission team is killed.

You hold the fate of the survivors as you must try to stay alive and locate the missing scientists to make sense of their discoveries in order to open the gateway called the "Penumbra" leading to the greatest treasure in the galaxy - The Dark Gloriole itself.

Production
Modelling were done using QuArK and Milkshape3D. Since I was working on a student budget all the software had to be free beta software, or next to free. The reality of this was a nightmare at times but it saved you money to spend on coffee... liters and liters of it!

The project took just over size months to complete from conception to testing. During the making of this game I read a lot on mythology, and Steven Poole's "Trigger Happy", which is an excellent book on videogames.

Bluetac (1 and 2)

Animation

Concept
Animation

launch  |   screenshots

A Flash animation using anime techniques. "Bluetac" is about a malleable superhero thumps a gang of unfortunate criminals. His back-story?... He fell into a tub of radioactive blu-tac or something - how else to explain hunk of blu-tac with pulse?

Atoms For Peace

Animation

Concept
Animation

launch  |   screenshots

"Atoms For Peace" is a Flash animation I did for the International Atomic Energy Agency's 50th Anniversary.

I was asked to present the organizations work to a lay and young audience in a short 'snappy' format.

Geography Quiz

Online game

Game development
User interface design

launch  |   screenshots

I developed three Flash games for a friends internet venture. These games were based on georgaphy and history quizes for an educational website for children.

Mencap

User Interface

Interface development

launch  |   screenshots

"Mencap" is the UK's leading charity working with people living with learning disability. This project was done to promote creativity amongst these people. My role was to help develop and program the user interface.

The concept for the interface design involved presenting a sense of depth and space. To achieve an illusion of depth, I used Actionscript to make the interface respond to the user's movements with the mouse across the screen.

We also sought to use the design to promote the idea that the world for people with learning difficulties could be as exciting and engaging as anyone else's. Therefore the challenge in designing the interface was for it to be genuinely dynamic and engaging while, at the same time, adhering to very strict usability standards necessary for Mencap's audience.

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