# Flat shading
# Frustum clipping
# Backface culling
# UV affine texture mapping
# .Obj model loader
handle a 3D pipeline in real-time:
# No texture support for IE at the moment. Waiting for IE9 which supports HTML5
# In most browsers, texture mapping leaves artifacts along the vertices.
# At high polygon counts (~1500+ vertices) performance deminishes quite quickly.
# Rendering textures is the most processing demanding part in the 3D pipeline. But I can't see any way to optimise this without graphic acceleration. I'm experimenting with this...
The next-gen versions of browsers will eventually be coming with built-in harnessing of GPUs. With this, we can expect to see real improvments in many of the speed limitations restraining Web3D today. There are currently many initiative to this end, like this one.